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Ghostbusters: The Videogame Remastered

November 1st, 2019 by

ghost 001I bloody love Ghostbusters. I remember growing up as a seven or eight year old loving the film. Especially Slimer. My playground buddies and I would spend endless breaktimes playing Ghostbusters. I remember then growing up into a young pre-teen and still loving the film. Especially Sigourney Weaver. I went through three VHS copies of this film. Because it was my favourite film, not because of Sigourney Weaver.

Then Ghostbusters 2 came out and I got to experience a Ghostbusters movie on the big screen and it simply became my favourite franchise. I had the toys, the pots of slime. VHS tapes of The Real Ghostbusters. Everything.

Then in 2009 came Ghostbusters: The Video Game. The hype was real. I mean it was written by Dan Aykroyd and Harold Ramis. It was an official sequel to Ghostbusters 2. It was a fun game to play and most importantly, it broke the curse of movie tie-ins and didn’t suck.

Cut to 10 years later and a remastered version of the game hits the current generation of consoles late into their lifespan. Time hasn’t been kind to The Ghostbusters franchise in recent years with the all-female retelling fresh in peoples minds – I would also like to say that I’m in the minority on this one. It wasn’t as great as the original, it never was going to be but it’s still a good popcorn movie and it also has Kate McKinnon in it to watch so bonus points from me but I digress, how will time favour the remaster of the pixel version of the ghost catchers?

We should all know the story by now, after all this is a remaster of a popular last gen title. Set a couple of years after the Ghostbusters 2 movie, the team is wanting to expand their franchise and also get some cooler shooty shooty zap packs and traps. You take on the role of a nameless recruit who is trained by all four of the original Ghostbusters whilst also being their guinea pig for the new weapons.

Is there a fan that didn’t like this originally? Are they really a fan? The developers payed huge fan service cramming hundreds of references to the franchises previous iterations. Slimer (rightly) being one of the first ghosts you encounter and the painting of Vigo that gives you verbal grief everytime you pass it.

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The gameplay is simple. You go to a location overwhelmed by spirits. Capture them and move on. New weapons and skills unlock as the game progresses but it all pretty much remains the same. Arrive, zap and trap, move on. Some ghosts can be blasted whilst others need to have their stamina ebbed down until you catch them. It can be a bit monotonous at times.

Everything else pretty much stays the same. It looks nicer, it runs a bit better but in the end it feels like a cleaned up game from 10 years ago and that’s also what lets it down in that it also really feels like a 2009 game. Linear pacing and an unhelpful AI are things that highlight how much these areas have improved during this generation.

What is missing is the online co-op mode of the original. A horde based mode that you and a few buddies could spend a couple of hours in bustin’ ghosts. The port developer has gone and record to state that this element will be restored in due time by the way of a free update.

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The game is still decent, although the story loop can be a bit tiring sometimes. The price point of the title is of a budget game and ranges between £20-£25 which changes this from a wait for a price drop to a pick up now for some nostalgic fun and with the promise of the online mode to return soon; Bustin’ still makes you feel good.

Midlife Gamer Rating: 8/10     Format:  PC/PlayStation 4/Xbox One    Release Date: Out Now

Disclosure: Midlife Gamer purchased a copy of Ghostbusters: The Videogame Remastered for review purposes. The title was reviewed over the course of  one week. For more information on what our scores mean, plus details of our reviews policy, click here.






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