I don’t think I’ve ever reviewed a game made in Mexico before, much less in the city of Chihuahua, a place more known for its tiny dogs, than for its gaming. But the next game that made it’s way to me comes direct from Chuhuahua based studio Lienzo. Hunters Legacy squares itself firmly in the world of 2D platformers, with a couple of twists.
In Lienzo’s latest release, you play Ikki, Huntress of Un’Amak tasked with your standard ‘save the village / relics stolen’ you have a variety of slash and projectile attacks at your disposal and a lot of different ways to get through each level.
At its core it’s a great idea, the weapon upgrading and the other character interactions adds a little of an old RPG feel to it. Unfortunately that’s also how the game feels. Old. There’s nothing new here. Visually the game is a bit quirky, but it looks played out and animations are a little basic. Sound too, feels a little like it was made for the visuals, and so suffers from the same issues as the visuals.
When a game lists ‘dodge to roll’ as one of its features, it doesn’t instill you with confidence that the game will set your world alight, sadly the loss of confidence just keeps on dropping. What combat there is feels very one dimensional, there’s no real substance to it, or to the ‘puzzle element’ of the platformer, you’re afforded a lot of trial and error without any consequences, just keep hitting the wall until you find a way through.
Hunters Legacy is a game that’s ultimately a little low on anything new or exciting, which unfortunately, for a 2D platformer actually makes it feel very one directional.
All in all, it looks like Lienzo have some ideas bubbling, they just didn’t pay off this time.
Midlife Gamer Rating: 5/10 Format: PC Release Date: Out Now
Disclosure: Midlife Gamer were provided with a review copy of Hunter’s Legacy for review purposes. The title was reviewed over the course of a week . For more information on what our scores mean, plus details of our reviews policy, click here.