This week I was given Divinity: Original Sin – Enhanced edition, lovingly billed as a beast of an RPG, and rightly so, it’s a big game, and it harks back to some classic RPG’s.
The 5th in the ‘Divinity’ Series and essentially a prequel, This one was largely funded by a kiskstarter campaign, after hitting the $1,000,000 mark (the fans, it seems, really wanted this one) got rocking a while back, but the new enhanced edition includes expansions and a fair bit more questing bang for your orcish buck! Our game kicks off with the now obligatory RPG staple of character creation, luckily it’s not overly laborious, however there are two characters to create, these two, Roderick & Scarlett (or any names you choose, natch), form the nexus of your party the majority of the time. I opted for making Roderick a big hulking warrior and Scarlett a slinky red-headed rogue (natch). The subclasses give great hints as to where you can go with characterisation and really give you some niches to bed down into and play your way.
Divinity: Original Sin is refreshing in that, unlike a lot of similar RPG’s, it doesn’t take itself too seriously. Plenty of dialogue is tongue firmly in cheek, the voice acting isn’t always top notch, but it adds to the enduring appeal of the game.
This game is bright. the textures light, even the first dungeon I stumbled upon was clear, I could see everything, nothing was hiding from me (except the joke that you can’t kill a ghost, didn’t see that coming!) The graphics will not set the world alight, but the lines are clean and the design fresh considering the genre and the subject. It’s visually pleasing without having to be overly complicated, it owes a lot to some quirky design touches that make you stop and examine them every so often.
It’s got smelly orcs, a plot that revolves around a misunderstood magic released nefariously into an unwitting and unwilling land.
Roderick & Scarlett are Source hunters, Source being the magic mentioned earlier, put to dastardly means by ‘Sourcerers’, evil manipulators of Source. As with any RPG worth its salt, that is not the only thing that drives this game, 2 words: Side Quests. There are loads, some daft, some dark and some downright off the wall. There are times when I’ve grinned at something I thought wouldn’t have looked out of place in the Discworld games, to give you the merest glimpse at the flavour.
A sweeping dramatic score keeps the mood somewhat back into the nobility of your heroes quest, though don’t EVER leave the game idle near some NPC’s as you WILL find yourself getting cross as the CONSTANT repetition!, pause it up, every time!
Combat for this one is turn based, for me, after Skyrim, it felt a little alien, I’m used to the battle being ‘live and in colour’ not quite so tactical, it seems for this one ‘the revolution will be telegraphed and you will know who is going to hit you next’ It’s a small fault, and for those that enjoy turn based combat, this one really does it well, it’s slick, simple to pick up, and, like the character classes, has LOADS of room to personalise and adapt your style.
I’m days into this one and I feel I’ve barely scratched the surface. Something to keep my mind off of all those games I have to wait until santa brings me (I call my wife santa, because the other names are apparently too rude)
If you’re an RPG player of old and looking for a new slant on your genre, then this is for you, give it a crack and enjoy the ride
Midlife Gamer Rating: 8/10 Format: PlayStation 4 / Xbox One / PC Release Date: Out Now
Disclosure: Midlife Gamer were provided a copy of Divinity Original Sin Enhanced Edition by the publisher for review purposes. The title was reviewed over the course of five days. For more information on what our scores mean, plus details of our reviews policy, click here.