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Infamous First Light review

November 21st, 2014 by

infamous first 001Infamous Second Son was one of the few AAA exclusive games released during the Playstation 4’s launch window. It was an absolutely gorgeous showcase of the technical abilities of the new console, with story and gameplay to match. For the first piece of expansion content developers Suckerpunch have decided to eschew using Second Son’s protagonist, Delsin Rowe, and instead lead with Abigail Walker, better known as Fetch, a character featured in the parent title. First Light.

Set prior to the events of Second Son, First Light acts as an origin story for Fetch, which is told primarily through flashbacks she’s recollecting to Augustine while being held in captivity by the DUP in the Curdun Cay battle arena, which we’ll come back to later. Primarily dealing with the search for her brother, Brent, I found First Light’s narrative to be more mature and darker than Second Son, touching upon homelessness, drug addiction, corruption, kidnapping and Fetch’s difficulty in controlling her powers. The end sequence is also a lovely segue to the main title, explaining the events we saw right at the start of Second Son. I do wish there was more to the story however, as a run through could be completed in 3-4 hours with little difficulty. Despite the brevity, I actually preferred both the darker tone and Fetch as a character, possibly due to the lack of ‘Bro Factor’ Delsin oozes during Second Son.

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Much like Deslin in Second Son, Fetch starts with a limited set of powers which can be increased throughout the game, with an extra bunch of powers unlocked upon completion of the campaign. Each of these upgrades must be ‘bought’, which the currency coming in the form of Lumens, which as glowing red orbs. These can be found dotted through the map in random, hard to reach positions, obtained from destroying flying security drones, completing chase style events where a Lumen is flying away from you, or from ‘spray painting’ your Neon powers against walls in specific spots. Predictably, these activities are tied into obtaining the Platinum trophy and, thankfully, rather than being a chore are actually quite enjoyable to do. The chases in particular are excellent fun, as Fetch can make use of neon portals dotted throughout Seattle for a burst of speed and chaining these together is crucial for reaching the Lumen.

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The short length is thankfully offset by the new battle arena mode, in which Fetch (or Delsin if you also own Second Son) fights in a cavernous prison space against holographic projections of enemies such as standard street hoodlums or winged demons in a variety of mission objectives, for example protecting hostages or a horde mode. The latter of these is particularly fun, it feels like the first time you really get a chance to make full use of the skills you’ve picked up through the game. It also adds a new competitive element to the title, as the new leaderboards let you see how you stack up against your friends and others in the world.

Predictably, First Light is as absolutely stunning as Second Son. Seattle is still beautifully rendered with gorgeous weather effects, and I find the Neon powers to be the most visually appealing in the game. Suckerpunch have thankfully included the photo mode they patched into Second Son, allowing you to capture any of these sights as you so wish. Voice acting is also superb, with both Laura Baily’s Fetch and Travis Willingham’s smarmy drug dealer Shane wonderfully played.

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Despite the short length of Infamous: First Light, I find it very difficult to not recommend the title, especially for those who took great pleasure from Second Son, but also for those curious for a taster of the series. An excellent story, beautiful visuals, and the battle arena area adds up to a compelling package at a bargain price of around £12.

MLG Rating: 7/10              Format:    PlayStation 4                  Release Date: 26/08/2014

Disclosure: Midlife Gamer were provided a copy of  Infamous: First Light by the publisher for review purposes. The title was reviewed over the course of 2 weeks on a PlayStation 4. For more information on what our scores mean, plus details of our reviews policy, click here.

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