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Skydive: Proximity Flight Review

December 4th, 2013 by

hqdefaultOver the years we have seen many extreme sports make the transition to video games. We’ve had snowboarding from SSX, and countless skateboarding and BMX titles. But I have never before come across a skydiving game. This makes Skydive: Proximity Flight a one of a kind game. You wouldn’t expect the game to reach out to a very wide audience but its simple controls and quirkiness make it something anybody can enjoy.

The first standout feature of Skydive is the assortment of different control methods. There are no less than three ways to navigate your characters rapid descent from above. You can opt to go for the PS Move controls, the traditional analog stick method or my preferred way by using the DualShocks Sixaxis motion controls. In all my time playing with PS3 I have never come across a game that uses the Sixaxis so well.  The nature of the control system does lend the game well to a good pass the controller group game because the controls are so easy to pick up and adapt to. However despite enabled PS Move controls, it doesn’t necessarily make it a great game to play with the family as some of the challenges can be quite difficult.

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One thing to note about Skydive is that this game looks beautiful. The landscapes appear vast and colourful. But developers Gaijin Entertainment haven’t just stuck to one setting. Many of the levels take place in snowy or jungle settings, offering up a good variety. However I do wish there was more variety in terms of game modes. Yes you can expect your standard races, skill challenges and check pointed events but it still doesn’t seem like enough.  But the inclusion of leaderboards could make the game a more competitive experience. Each level also offers a star rating, 1, 2 or 3. This offers more replay value if you wish to go back and play again.

There are also a number of different characters to choose from. Each one with their own attributes determining their weight, speed and manoeuvrability. Also for true skydiving enthusiasts there is the bonus of unlocking ‘Halvor Anguik’ and ‘Joakim Sommer’ as playable characters.  For novelty value you can also take control of a Dracula character and a woman donning a squirrel costume entitled ‘the flying squirrel’.

Despite the game having some challenging events, the game can be quite forgiving. There were a few occasions where I would steer my character powering into a cliff face, but I would just bounce off and there would be no punishment.

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Something I did like about the game was the sound track. The heavy rock noise belting out at me gave for a somewhat fitting nature to the game.

So Skydive Proximity Flight is a one of a kind game. It is far from perfect and probably doesn’t represent value for money at a price of £19.99. But if you want something different and to get the most out of your Dualshock Controller then drop on it.

 

MLG Rating: 6/10      Format: PSN/XBL  Release Date: 2/10/2013

Disclosure: Midlife Gamer were provided a copy of Skydive: Proximity Flight for review purposes. The title was reviewed over the course of 7 days on a PS3. For more information on what our scores mean, plus details of our reviews policy, click here.

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One Response to “Skydive: Proximity Flight Review”
  1. avatar Solm says:

    Nice review Will, looks like a realistic modern day Pilot Wings.

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