So just like clockwork a new film hits the big screens and along with it comes the obligatory video game cash in. Rushed out to quickly ride the hype gathered around whatever movie or property is the in thing at the moment. Now we are right to be wary whenever we see a movie licensed game hit the shelf but every once in a while it is done right and we get a nice companion to the film. RIPD fits into the former, I haven’t even seen the film and can see that this title screams rush job. So let’s get into it shall we.
RIPD is a third person shooter which has absolutely no story to speak of. With the exception of a little voice over with still images before you hit start there is nothing; and what you do get is completely throw away.
The whole game is essentially a horde mode; now don’t go putting your lancers down just yet Gears fans. Never before when playing a wave based game have I ever been sick to see the words “Encounter 2 has started”, and this was on my first try! So how could a game that is focused entirely around one mode get it all so wrong?
My biggest problem with the game was the entirely brain dead A.I. It’s almost like your character has a magnetic field as all the enemy wants to do is run right up to your face and shoot you. Now I can understand the guys who only have melee weapons doing this but when you see a guy with a sniper rifle run the length of the map, get right up close, aim down the sights… and miss! You can start to see why this game started to grate on me pretty fast.
There isn’t much variety in enemies either. You get your melee guys, machine gunners, snipers, heavies and the final encounter which just seems like a super sponge version of a normal enemy. The aim of the game is to get to this final encounter and either execute or arrest them. I suggest execute as arresting requires waiting for a timer bar to fill up and the entire time you are swarmed by all their little brain dead friends. Get it over as soon as possible, execute the bugger!
There are seven maps to choose from. While there is nice variety here, there really wasn’t much thought put into the layout of them. They are also plagued with invisible walls. Now I know this is common in most games but it’s how there handled that really wound me up. For example on the “Meth Lab” map I saw an open gate, so I thought I wonder where this will take me? Access denied. Got up to the gate and couldn’t get through even though it was wide open. If that’s where the edge of the map is put a damn closed gate there!
The graphics aren’t too bad to be honest especially for an arcade title. They really have come a long way in the last few years. A little more focus on character animations wouldn’t have hurt though. When you shoot at the enemies they have little to no reaction to the fact that you just shot them. That is if the hit-box actually decides you hit them this time! Going back to the A.I. briefly the enemies do remind me of the ghosts in Super Mario games. When you face them they run off and hide (had they stopped and put their hands over their eyes I would have giggled like a little girl) and when you have your back to them they all come running.
Oh and did I mention you can invite a friend along to play this with you? Only one though. There are only two characters to choose from in the game so that’s your lot for co-op. Probably a blessing though as you can only ruin one friendship at a time so in that way the game is doing you a favour.
Don’t waste your time with this game. There are far better horde mode alternatives *cough*gears*cough* out there. Vote with your wallet people don’t buy crappy movie tie ins and maybe they’ll take notice and give us something worthwhile.
MLG Rating: 3/10 Format: Xbox 360 / PlayStation 3 / PC Release Date: 17/07/2013
Disclosure: Midlife Gamer were provided a copy of R.I.P.D The Game for review purposes. The title was reviewed over the course of 7 days on a Xbox 360. For more information on what our scores mean, plus details of our reviews policy, click here.