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OMG-Z Review

April 12th, 2012 by

To be perfectly honest with you, when I first started playing this game I was rather underwhelmed with what I found. In a typical level you are presented with a static screen. There are zombies wandering around and you have three bullets to eliminate as many as possible. At first the reason for my initial doubts was that it all seemed like blind luck as to whether you would be successful or not. Then after some extended play time it clicked and I realised that there’s method to the madness. It’s a feeling I haven’t had since playing Peggle, as with that game I was also underwhelmed when I first started playing it as it seemed like luck played a major role in the outcome. How very wrong I was. And also like Peggle it has a ‘just one more go’ appeal.

There’s an awful lot of content here when you factor in the asking price (just over £3 on PSN). There are 81 levels to play through and you are encouraged to replay levels to achieve medals from bronze up to platinum. You feel the need to do this as well, as the money you earn for each medal is what you use to buy upgrades. It’s also worth noting that the game does not allow you to simply grind a level you’ve got the hang of to earn money. Once you’ve been given the money for say, a silver medal, then you will not receive any more money from subsequent plays until you earn at least gold.

The aim of the game is to create a chain reaction. When you shoot at a zombie it will explode, any zombies within its relatively small blast radius will also explode. So the aim is to pick your moment carefully as all the zombies are wandering around the whole time. There are a total of five different zombies that all have different properties – from the regular zombie to rifleman zombies who fire a shot when they are killed which then has a chance of hitting another zombie. Bilious zombies leave behind a pool of acid which stays on screen for a limited time, if another zombie walks into it then it will cause them to explode. As you see it’s all about finding the best shot to create a chain reaction and when you get it right it feels great.

The upgrade system is interesting as well. You upgrade the zombies that you are shooting at. These upgrades include making the regular zombies blast radius a little bigger, making the riflemen shoot more than one bullet upon death, and increasing the size and duration of acid pools. Also the upgrades all increase the amount of zombies that are on screen from the category you upgraded. This, in turn, increases the chance of a huge chain reaction which is, of course, the aim of the game. Also it gives further incentive to go back to earlier levels and achieve a higher medal. The more you play the more you will be rewarded.

Overall I think that this game is worth a look. My only real gripes with it are the choice of colour palette. It’s pretty much all black and white, with the occasional grey and red for blood effects. My trouble with this palette is that it can sometimes be hard to distinguish between the different zombies you are shooting at. The supposed story isn’t even worth talking about in detail – there’s been a zombie outbreak, go kill them. Also adding to the confusion of which zombie is which is the art style; it all looks very 16-bit. While I am a lover of old school graphics (SNES is still my favourite all time console), it can sometimes be frustrating when you think you have lined up a perfect shot only to realise it’s not the type of zombie you thought it was. The fact there is a quick restart option does help this issue though. In the end though, you can get an awful lot of play time for your money with this title if it gets under your skin.

MLG Rating: 7/10 Platform: PS3/ PSP Release Date: 03/08/2011

Disclosure: Midlife Gamer were provided a digital copy of OMG-Z by the promoter for review purposes. The title was reviewed over the course of one week on a PS3. For more information on what our scores mean, plus details of our reviews policy, click here.

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