To put a twist on Roger Rabbit’s poem to Jessica “Dear Ovenbreak: How do I loathe thee? Let me count the ways. One one thousand, Two one-thousand” you get the idea!
OvenBreak Infinity is a platformer available on IOS. As you probably gathered from my intro, it’s not a very good one. You play as a gingerbread man and your goal is to help him reach the end of each challenging level. The only control inputs you have to worry about are: jump, slide and hook. The slide button switches to hook when you’re jumping, allowing the character to swing to help him jump over pits. You don’t need to worry about moving him at all as he’s constantly running; all you need to worry about is avoiding obstacles by using the aforementioned inputs. Simple premise, simple controls; how did it turn out so badly?
It’s just far too repetitive. Now I can sympathise that this is just designed to be a game you stick on for a few minutes while on the bus but I can’t even recommend it to those who like a quick gaming fix while riding public transport. For the first minute or so you’re likely to think “ahhh this is fun jumping over obstacles and collecting jellybeans the whole time to increase your overall score”, the trouble here is that it’s not bite size at all. The levels seem to go on forever and there’s hardly any variation which causes you to switch off and leads to the gingerbread man’s much deserved demise. Also, when you do finally get through the level, you are rewarded with a new stage which, whilst it does increase in difficulty, just like the previous level gets stale very quickly as it goes on for far too long.
The controls are responsive most of the time to its credit, although I feel the hook mechanic can be a bit hit or miss which is a pain when you a relying on it to get over a pit.
In OvenBreak Infinity’s favour are the visuals, which look very appealing. The cell-shaded art style really suits the game. The animations of the gingerbread man also look very nice as he switches between sliding to running again. Sadly though nothing else in this game is animated, all the obstacles are static.
To conclude I feel that this game’s biggest fault is the length of its levels. Having them a bit shorter would have made the game’s repetitive issues less of a hassle. The levels lengths are so ridiculous I think they could have made four stages out of each. So whilst it certainly lives up to its ‘infinity’ sub title, it’s not in a beneficial way. More variety and content is required. I really can’t think of anyone I’d recommend this game to. There are much better options available out there; I highly recommend a pass on this one.
MLG Rating: 3/10 Platform: iOS Release Date: 12/12/2011
Disclosure: Midlife Gamer were provided a digital copy of OvenBreak Infinity for review purposes by the promoter. The title was reviewed over the course of five days on an iPhone. For more information on what our scores mean, plus details of our reviews policy, click here.