Revenge of the Titans mashes together the genres of Tower Defence and Real Time Strategy into an altogether far more original game-type than it seems on the surface. It’s a pleasantly surprising result that will certain keep you interested and challenged as you fight off the seemingly legion armies of robotic invaders.
Revenge of the Titans tasks you with defending locations on Earth and beyond against an invading force of robots. You must deploy a range of defensive weapons on each map to protect the base until the attacking force gives up. It sounds like Tower Defence, and at its core that exactly what t is, however, the experience is far more in-depth than that thanks to the incorporation of the RTS elements.
Each win grants you progress of your defensive technology through a vast and varied technology tree, allowing you to purchase new weapons and upgrades to better combat your robotic foes. The result is a very different experience from one map to another. This is further complimented by diverse terrain affecting the enemy’s movement and granting or denying you strategic advantages, as well as a different approach to how the AI reacts to your defences.
Instead of mindlessly charging towards your base, the enemies will engage with turrets in their path, destroying them before moving on. It keeps you on your toes as you try to predict the paths enemies will take and keep you turrets in range by out of harm’s way the best you can. Additionally the Real Time aspect of the RTS genre is implemented to allow you to place turrets throughout the enemies advance, if you have the resources that is.
Once again the RTS genre raises its head to provide resource management. You collect currency by placing extractor buildings next to patches of crystals. Purchasing extractors and turrets though, is only half the story. Upgrade buildings can also be built to significantly improve your turrets, ranging from increasing the rate of fire to the firepower itself. It’s a wonderful marring of the two genres to create an experience with the strategy of Tower Defence and the intensity of RTS. It’s truly a fantastic use of what are, ironically, the least enjoyed elements of the two genres that happen to work excellently in tandem. It’s not all plain sailing however.
The technology tree is vast and suffers from not being immediately clear with what technologies you’ll need first further down the line. A scientist will aid you in picking certain tech for the next mission but before long you’ll find yourself up against different types of enemy robots that are resilient to all but a specific type of turret. Brute force can still bring enemies down however, but the job is significantly harder without the right tools, and on an already hard game it threaten to put you off when your progress is so suddenly halted. Revenge of the Titans does lessen this difficulty issue though with the option to replay mission on a lower difficulty setting on the failure of any mission but with a loss of a medal – Revenge of the Titans version of achievements – so it’s little more than a nitpick really.
It’s very easy to lose yourself for hours playing Revenge of the Titans. The charming 2D pixel aesthetic looks great, with simple deigns for buildings and robots but distinct ones that make identifying them easy. The intense battles gets your adrenaline pumping and you’ll be constantly tortured by the thoughts of “if only I’d placed turrets there sooner” whilst surveying the unfolding carnage of each stage. Revenge of the Titans is quite simply great fun and shows there is still some originality to be found in the Tower Defence and RTS genres.
MLG Rating: 8/10
Platform: PC/ Mac Release Date: 01/07/2011
Disclosure: Midlife Gamer were provided a physical copy of Revenge of the Titans for review purposes by the publisher. The title was reviewed over the course of two weeks on a PC. For more information on what our scores mean, plus details of our reviews policy, click here.