The plot sees Nelson Tethers returning to Scoggins, although I would have liked to go to a completely different setting Telltale attempts to compensate for this by giving us a handful of new cast members but ones that lack the same charm as the cast from the previous title- not that they did not return. Puzzle Agent 2’s cast is mainly the same as it’s predecessor. However the main plotline kept the game rolling with it’s intrigue and twists - to the point where I lost my save data due to a hard drive crash and played through the game again because I wanted to see the game through it’s entirety. The plot is definitely a tick in Puzzle Agent 2’s favour as all the quirkiness and charm remain in this title, bar a few members of the new cast.
The core gameplay remains the same. With Tethers having an unusual affinity for chewing gum, each piece you find grants you a single hint for a puzzle. I found that many of the game’s puzzles were just rehashed later on in the game, which made the game feel like more of a slog than anything else. The repetitive nature of the puzzles feels extremely lazy on Telltale’s part, the imagination and freshness of the first game’s puzzles is completely gone.
For a Telltale game, Puzzle Agent 2 is not exactly the crème de la crème, it lacks the care and love which made the previous game great and it’s sad to see that the game did not live up to the previous game’s unique puzzles, and even having the same problem as the first game with the low quantity of puzzles, consequently making the game quite short. Having only played the first Puzzle Agent a number of weeks beforehand, the second helping left me with a distinct taste of deja vu and disappointment.
MLG Rating: 4/10
Platform: PC/ Mac / iOS Release Date: 30/06/2011
Disclosure: Midlife Gamer were provided a digital copy of Puzzle Agent 2 for review purposes by the promoter. The title was reviewed over the course of two weeks on a PC. For more information on what our scores mean, plus details of our reviews policy, click here.