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Spider Jack Review

May 16th, 2011 by

"Spider Jack, Spider Jack, Does whatever a Spider Jack does..."Spider Jack joins the long line of simple, addictive iPhone games clearly inspired by the gameplay of Chillingo’s Cut The Rope. Chillingo’s new game is of the same ilk and is all about helping the spider catch flies to satisfy his hunger.

The gameplay itself is really simple. Jack can latch onto points of the screen with his web before you decide on his next move. At first the levels are pretty straightforward, but they quickly get more complicated. Timing becomes an important factor in success, if you cut or make a web at the wrong time you’ll fall to your death or be shocked by cleverly and fiendishly placed electrical beams. Later on in the game things like fans and teleports start appearing and make play increasingly challenging and interesting.

Players have the added option of collecting stars, as well as simply completing each stage. You’ll need to collect stars if you want to unlock new areas such as the Bathroom and Laboratory. A special mention should go to the games visual style. I’m a sucker for great illustrations and, as in Chillingo’s previous efforts, they haven’t let us down. It’s a charming aesthetic that elevates the presentation to rival PC and console titles, let alone iPhone. The sound effects are also excellent, I especially like Jack’s puffing and panting as he climbs the various webs that he has created to approach his goal.

For 59p, Spider Jack is another great title that you can waste a few minutes or even hours on. There are 75 levels and there’s already a promise of new levels to be added in a future update. If you enjoyed Cut the Rope you’ll no doubt enjoy this, and if you haven’t played either then there’s no time like the present to enjoy a refreshing physics’puzzle game with a twist.

MLG Rating: 8/10
Platform: iPhone and iPad Release Date: 05/05/11

Disclosure: Midlife Gamer were provided with a digital copy of Spider Jack for review purposes by the promoter. The title was reviewed over the course of six nights on an iPhone 3GS. For more information on what our scores mean, plus details of our reviews policy, click here.

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