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Review-gasm: God of War III

March 16th, 2010 by

Developed exclusively for the PlayStation 3, God of War III is the final instalment of the multi-million unit-selling trilogy. Developed by Sony Computer Entertainment’s Santa Monica Studios, God of War III brings epic battles to life with stunning graphics and an elaborate plot that puts Kratos at the centre of carnage and destruction as he seeks revenge against the Gods who have betrayed him.

Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus.

With texture resolutions quadrupling since God of War II on PlayStation 2, God of War III, in its debut on the PS3 system, features fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that truly brings unmistakable realism to Kratos’ fateful quest. Players have a chance to join battles on a grand scale that is four times larger than its predecessor.

Containing signature and addictive God of War gameplay — a combination of over-the-top action combat, exploration and puzzle-solving — along with an engrossing mythologically inspired storyline and a selection of new weapons and a new weapons system, it is a fitting conclusion to the much praised God of War franchise.

Here’s a selection of reviews.

1UP (A): “You can undoubtedly find little details to complain about in God of War 3 (you can’t skip cut-scenes even on a second playthrough, for instance, presumably to mask load times). But given how well everything fits together, how all of the items and weapons feel useful, how the Titan fights are some of the most impressive battles ever seen in games, how the animation and camera angles make the cut-scenes better than you see in most movies, how the combat grapple works incredibly well, and how the visuals almost make it worth playing on their own, I’m not really sure how much that kind of thing matters.”

IGN UK (9.4/10): “With a virtually unmatched fidelity in the game’s presentation, every single moment delivers a jolt of breathless wonder. It’s a relentless full-on forward charge of a game that masks its more familiar elements with awesome spectacle and a slavish dedication to ADD pacing. It’s dizzying in scale, exhausting in its momentum and repellent in its unparalleled brutality, yet there’s genuine emotion at its heart and a surprising poignancy to proceedings that lingers far longer than its bombastic action exterior might suggest”

CVG (9.2/10): “Kratos takes no prisoners with this one. There’s not a great deal that’s new here – it’s essentially GoW II on crack, but this nevertheless sets the mark for all-out action brawlers with unrivalled brutality, gore and epic scope.”

Game Trailers (9.2/10): “It’s incredibly familiar and a bit brief, but God of War III still stands as a herculean achievement. A lot of TLC went into its creation and it comes shining through at every turn. The tweaks to the gameplay are minimal and the lack of titan interaction feels like a missed opportunity, but when Kratos is swinging his hypnotizing blades it’s easy to forget that the rest of the world even exists. Packed with so many memorable moments, it will be talked about for a long time to come. If you aren’t awed in some way, shape, or form, not even the gods can help you.”

Platform: PS3 Release Date: 19th March 2010

One Response to “Review-gasm: God of War III”
  1. avatar DarkoMaledictus says:

    As much as I like the series, I somehow feel its hard to really convince myself to buy the new installement. Game being only 8-9 hours long, its competing with arguably games that have infinite replay value : Fallout 3 (with mods 150 hours and counting ), Street fighter 4 (1100 + hours and counting (applies only to the competition minding addict ;))), Demon souls (300 hours and counting).

    Competition seems very hard on these short single player games. Myself I’m starting to question their worth if i’m only going to play them once and then shelve them…

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