Have you heard... - iTunes best kept secret - Click Here
MLGX 2017 - You Know Where the Partys At - Click Here
Roundtable - A Divisive Roundtable - Click Here
Review - Who's the Villain Now? - Click Here
Have you seen... - The Community Streams - Click Here
Review - Build It & They Will Come - Click Here
Review - Old School With A Modern Twist - Click Here
Have You Joined... - The Community - Click Here
Review - Wakey Wakey - Click Here
Review - X-Ray Knackers - Click Here

Being a part of Midlife Gamer could not be simpler.

Register and start contributing now!


Game Accessibility Guidelines Website Published

September 24th, 2012 by

We all love gaming right? spending hours playing our favourite games to avoid the stresses of everyday life and socialise with our friends who just happen to live miles away.

Now Imagine if you could no longer play your favourite games, imagine if something happened that took away your hand functionality or even your sight. Or even imagine if you were born unable to enjoy the games all your friends were enjoying.

Having personally suffered a major injury in recent years I can tell you how much gaming can help. I would have gone mad without my Xbox during the time I was pretty much housebound, as Xbox Live was pretty much my only social interaction for almost two years. I still navigate to my console when I’m having a bad day to whisk me away from it all.

Unnecessary barriers are anything that could exclude gamers from being able to enjoy any game they want. The smallest things could have a big impact, how many times have you stopped playing a game because it was too hard and it requires starting over to lower the difficulty, or got lost because the game didn’t have a map?

Well now http://www.gameaccessibilityguidelines.com has been set up as a collaboration between studios and industry specialists to provide a set of guidelines for developers to reference to avoid excluding players in the future. Covering a whole range of possible barriers from graphical tweaks to improve the visibility of text or even catering for colour blind gamers in online shooters, to considering the ability to let disabled gamers use assistive technology devices, like those provided by the amazing Special Effect.

With 15-20% of gamers being disabled (according to a PopCap survey), not counting other conditions not considered registered disabilities, these guidelines could really make a huge difference to a large amount of lives, should developers take them on board. The aim is twofold: by making, sometimes small, tweaks developers can open up their titles to whole new groups of players who previously would have been unable to enjoy their games fully, and also to open up play to smaller but hugely underserved groups of profoundly disabled gamers who’s lives can significantly benefit from the independence, social interaction, entertainment and therapy that gaming is uniquely able to provide.

You can view the guidelines in full Here


Leave a Reply

subscribe to our rss

Background -> Godd Todd 2020

Midlife Gamer - Computer Games Reviews - Content By Si Stevens & Digi

Web Master originaljohn in association with Dev Phase