Nintendo had two main stands this year, one featuring The Legend Of Zelda: Ocarina of Time 3D for the 3DS, and Skyward Sword for the Wii, and the other way a small area full of 3DS units with Mario Kart 7, Super Mario Land 3D, Resident Evil: Revelations and Kid Icarus: Uprising.
Mario very kindly took some time out of his busy schedule to give me his hands-on impressions of the upcoming Nintendo 1st party titles.
“It’s-a me, Mario! And my latest karting experience on the 3DS is taking things to a whole new level of fun! It’s a race to the finish, not only by racing around the tracks in a kart, but by soaring through the air on a hang glider and diving through all new underwater areas in specially equipped karts. Wahoo! And not only does this game look and play brilliantly, but it will also be out this side of the holiday season! ”
Mario and I got the chance to play through several levels, which incorporated the new level design and kart design features Nintendo have developed for Mario Kart 7.
We hit a burger stand for a milkshake and to trade tips for attracting women/defeating giant lizard kings, before moving back to the Nintendo 3DS stall for some more handheld gaming. This time, we decided to give Super Mario Land 3D a whirl, and I asked Mario to explain how the decision came about to try something different for this new title, while still managing to keep that old Mario charm in the game.
“It’s-a been a busy twenty-five years for me, but that doesn’t mean I could-a rest on my laurels! So when I was approached to bring together all the gameplay mechanics and development capabilities from the past quarter of a century, I was so excited I could barely concentrate on my quest to rescue Peach from Bowser, again! Super Mario Land 3D at Eurogamer boasted different playable levels, which like Mario Kart 7 showed off the newest features of the game to their best. This included the intriguing 3D level design, with walking into and out of the foreground to traverse levels, as well as some of the power-ups, new and old, that will be appearing in the game.”
The game played like Mario Galaxy in the palm of your hand, and looked stunning, and with this coming out a week or two before Mario Kart 7, it looks like Nintendo are set to dominate the final week weeks of this year.
Finally Mario and I went over to the Zelda booth to have a go at Skyward Sword. Mario had this to say:
“Eh, it’s-a okay, I guess… Not my sort of thing…”
Erm, thanks Mario, for the insightful and challenging look into The Legend of Zelda: Skyward Sword… What I can say is that, while the game played well and showed off both the Wii MotionPlus capabilities of the game, as well as a whole host of new and interesting items for Link to play with (not something Nintendo always remember to do with a new Zelda title), I was somewhat disappointed with how the game looked. I know we’ve gone very much away from Twilight Princess’s darky and angsty tone, but this game looks like it could have appeared in the very early days of the Wii, or even the Gamecube. It isn’t ugly, but it certainly doesn’t look as polished as I was expecting from a game that is due out in a couple of months.