I’ve re-written my opening paragraph a half dozen times or more now for this story, as nothing has eloquently summed up how excited we are about Stuart Black’s new shooter Bodycount. So perhaps I’ll settle for a very simple ‘OH HELL YES!’
Speaking about the title, executive Producer Tom Gillo reports that ‘Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience. From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.’
If you’re not in the know, one of Stuart Black’s previous titles was Black, a gem of a game released back in 2006 for PS2 and the original Xbox that entirely focused on destructive environments, massive explosions and all guns blazing action. Black’s aesthetic and permeating motif was bullets. Lots and lots of bullets, a theme that looks set to continue.
The creative director, now working at Codemasters (the team behind Race Driver: Grid) said of his new title ‘If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
Complete with online multiplayer and co-operative game modes, and with the knowledge that Mr. Black is no stranger to excellent FPS’s we’d be inclined to agree. Check out the official website for more info on this forthcoming release.