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EvilCoGames Studio game projects

UserPost

13:10
Nov 17th 2017


EvilCoGames

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Ep 99: Wizards Sleeve

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Post edited 10:11 – Nov 27th 2017 by EvilCoGames


Hi there!

We are an indie studio, which was founded in 2016. In April 2017 our first game project – Star Story: The Horizon Escape (a text turn-based adventure RPG with 24+ alternative endings) was released on Steam. We are currently working on our next game – TERRORHYTHM. That will be rhythm + beat'em up action in the style of cyberpunk.

In this blog we will inform you about our game projects and the latest news about it.

First post we would like to dedicate to our first project call "Star Story: The Horizon Escape".

It was released on Steam 05.09.2017 (http://store.steampowered.com/app/610310/), then it was published on itch.io, g2a.com and gamersgate.com. Was a work experience with chrono.gg. Soon Star Story will be available on kinguin.net and greenmangaming.com also.

 

It’s a text turn-based adventure game with elements of RPG. The plot is developing in accordance with the actions of the player; there are 24+ alternative endings of an exciting adventure.

A spaceship of archeologist Van Click crashes, and he finds himself on the last unexplored planet in the whole galaxy called “Horizon”. As the Hero is trying to get out from this planet, he meets various inhabitants of unknown locations; he has to struggle for life encountering extremely aggressive species of Fauna and resolving various puzzles. The end of this eventful flee from the Horizon planet depends only on the player’ choice.

In this game we have mixed the mechanics of dialogues, choices, turn-based battles, puzzles, crafting and technology researches.

Work on this game lasted 1 year. And before an official release Star Story took the first prize in the nomination «Best PC game» according to Indie Cup 2017 and got the first place in the Deconstruction Workshop at the White Nights St. Petersburg 2017 conference.

As it's our first post, we would like to share 5 STEAM keys to Star Story to the first five our readers, who will ask here, under this post!

 

[youtube [youtube http://www.youtube.com/watch?v=DXkgwoLGpu0?feature=oembed

 

Best regards,

EvilCoGames Team

evilcogames@gmail.com

http://steamcommunity.com/groups/EvilCoGames

Evil Corporation Games

13:15
Nov 17th 2017


EvilCoGames

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Ep 99: Wizards Sleeve

posts 3

2

Post edited 13:16 – Nov 17th 2017 by EvilCoGames


10:17
Nov 27th 2017


EvilCoGames

avatar
Ep 99: Wizards Sleeve

posts 3

3

Post edited 12:10 – Nov 29th 2017 by EvilCoGames


Hi everybody!

We are currently working on our next game – TERRORHYTHM (see steam coming-soon-page here: http://store.steampowered.com/app/752380). Our idea is to create mix of two genres: beat’em up and rhythm game in the dark cyberpunk world. Stylish level and character design, spectacular FX and hardcore rhythm-based gameplay – this is our recipe for a good game.

 

The core gameplay is a classic beat’em up battle with numerous enemies attacking the main character from both sides. The success of the battle session depends on how you can catch the rhythm of the background’ musical track and kick the enemies to the beat. The duration of one game session determined by the duration of the musical track playing on the background. One of the most important features we are going to provide is the possibility to upload your own music in game and play to it.

 

Our team was inspired by such games as «One finger Death punch», «Crypt of the necrodancer», «KickBeat», «Guitar Hero» and «Audio Surf 2». But we are trying not only to make a mixture of existing mechanics but also to give some unique features like music-driven level difficulty and scene feedback. We also decided to make a comics to allow you to explore a silent dark city where the game plot takes place. We will post comics regularly on our community pages and blogs.

 [youtube [youtube http://www.youtube.com/watch?v=THBIsUy0Y88?feature=oembed

As the game development is in progress now, we are hungry for any feedback, advice and opinions. First project experience of working with the community was so fruitful, so we have no doubt left about power and benefit of feedback. Hope that with your help we will make TERRORhythm the best it can be. Current tasks we are working on right now includes custom music support, equalized scenes, light reaction the beat, major gameplay improvements and balancing, normal and hardcore game modes, more miss.



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