If you are going to remake a title that arguably spawned the very genre it engenders, you better make damn sure you get it right. This is the problem that id software, creators of the ground breaking Doom, found itself needing to answer. And answer they did.
The new Doom, rather than continue down the path that Doom 3 laid out, instead decided to capture the essence of the original game, and what made it so appealing. Ultra-visceral ultra-violence with a larger than life and nameless protagonist who seems to have been custom built to eviscerate demonic foes, the new Doom takes you a roller coaster ride of kill rooms that put the fun back in dysfunctional. Over the top weapons, updated enemies from the original game and gory kill moves make the remake of Doom a non-stop gratuitous gib-fest that allows you to just absorb the amazing gameplay without worrying too much about such things as plot, exposition or dialogue.
That’s not to say that it is completely amiss, but it is pitched in such a way that you can pay as much or as little attention as you want and still be able to enjoy the content.
Doom is a perfect example of how a true and tested formula can still be enjoyable, 23 years after it was first perfected.