The latest in the vaunted series has long been anticipated, with numerous fake reveals, leaks and rumours leading up to its inevitable announcement at the end of 2015.
Following in the footsteps of its predecessors you find yourself once again emerging from one of the underground Vaults used to survive the apocalyptic war of 2077 and emerge this time, into the remnants of the Boston and its surrounding area. You must track down the elusive institute and cross paths with numerous old and new factions as you wander the wasteland.
Improvements and revisions on the systems used in Fallout 3 allows Fallout 4 to stand out from the previous iteration; VATS now slows time rather than stop it entirely putting more urgency in the combat, free aiming and shooting has been massively improved to cater for those not fond of using VATS, the environment has more scalability and verticality allowing you to fight or be attacked from a vantage point, legendary enemies dot the environment who drop unique items and an all new crafting system allows you to make and upgrade your weapons and armour.
With a distinct graphical overhaul the ruins of Boston are beautiful in its dilapidation, with far more flora and fauna, and far less browns than the Capital Wasteland.
Other regulars of the series make a return, with a revised and refreshed skills system utilising many of the now recognisable perks in a new way, countless skill books and bobbleheads to collect as well as numerous audio tapes and terminal entries to flesh out stories throughout the environment.
Like most Bethesda games, there is obviously a focus on scale and longevity, with the inevitable bugs that come with a game of this size. with hundreds of locations, and all the random encounters in between there is easily hundred of hours of game, which gives you a lot of bang for your buck, and with so much on offer its no surprise it made the top three.