Trine has a lot in common with Portal, after a runaway success with the first smaller title both Valve and Frozenbyte found themselves with the difficult task of producing a fully fledged title while still keeping the nuances of what made the original great.
Out of the gate Trine 2 seems almost identical to the predecessor with same mechanics, same cast and the same setting. Under the hood though is where the work has gone, the most notable difference is the environment you traverse. The former Trine’s puzzles had digital success/fail solutions, either the platform was lowered or not. Trine 2 is different that many of the solutions are entirely analogue, for example I’m not entirely sure the solution to that puzzle was wedging a log up to pry a door open, but it worked didn’t it? The same infuriating co-op is still present, I say infuriating because I was always the knight and those ball-scrubbing partners of mine never let me through! Voice communication is a must for co-op play, although the puzzles aren’t strictly adapted for three human controlled players, the extra challenge comes from getting all three members through. Still though, an impressive showing from Frozenbyte, Trine 2 really does keep the magic while expanding the systems behind the scenes.