So Revelations brings to an end the trilogy of games featuring master of assassinry, Ezio Auditore da Firenze, who first appeared in Assassin’s Creed II. Revelations also continues the misadventures of Desmond Miles, the least interesting man in the history of gaming. Oh of course his backstory and previous lives might be interesting, and he at the very least has interesting things happen to him, but Desmond the person is about as exciting as picking food out of your teeth during an algebra lesson. And when you think you can’t handle enough excitement in this latest instalment, Altair also makes a return, bringing up many questions of how everything will tie together. While this is unlucky to be the final Assassin’s Creed game, it certainly seems like it could be a penultimate instalment, seemingly making a good effort in wrapping up a fair amount of the plot points and remaining questions that have arisen since the original game.
So what little details we know of the plot matter not, what we’re here for are new and exciting features of the game. So while we wait eagerly in anticipation for Assassin’s Creed III, let me introduce you to Revelations’ new game mechanics and new locales.
For the first time in the series, outside of the Desmond sections of the game, we are moving right out of Italy, heading east to the Ottoman Empire (modern-day Syria and Turkey). Ezio, who has gone from Apprentice to Master to Mentor in the assassin world, is now searching for further wisdom and to plunder the secrets of the hidden world he is now so deeply involved with. Ezio, and all the other characters in the game, are also now being controlled and directed via “mocam” technology, which is where the character’s movements in a 3D plane are directed via 2D footage. This technology is also a first for the series.
Ezio’s journey shows off impressive new landscapes and weather effects for Ubisoft to play around with. Gone are most of the sunny climes, olive groves and convenient bales of hay, and instead we head for the colder, more mountainous regions of south-eastern Europe. As you will see in the above trailer, Ezio knows what awaits him in the land where all the assassin secrets and artefacts lie: The Templars. It seems Ezio could be facing off with more than a handful of enemies at a time, which would add a further sheen of difficulty and challenge to gameplay and combat. The artefacts he is after relate to the Altair side of things, and Ezio must hun down four of them over the course of Revelations.
Fortunately, you have on your side a new weapon: the Hookblade. Upon reaching Constantinople, Ezio is introduced to this new-fangled weapon that apparently never made it across the Alps. The below trailer will explain everything you need to know about the Hookblade, complete with swarthy and sarcastic commentary.
Now while I seem to be about the only person who has pointed out that, while a system of zip lines set up across the city is all well and good, why has no one even burnt, or chopped, them down? It seems the guards of the city are quite happy to stand directly underneath the bloody things, and seem almost surprised when Ezio appears and garrotes them faster than cheese wire going through a gorgonzola…
Anyway, no one can deny that Ubisoft have put a huge amount of effort into this. Six Ubisoft studios from across the planet have had a part in the production of this game. So with the time finally nearing for them to try and transform Desmond into Nathan Drake once and for all, this instalment is set to break records, provide an outstanding single player game, as rich and fulfilling as any previous Assassin’s Creed game, and give fans a reason to wait just that little bit longer for the next numbered instalment in the game, and potentially a new character and direction for the series to go in.