I recently watched an interview with Nintendo’s resident sales man “Reggie”. The topic of discussion was prices for the 3DS and if they could justify the high prices of their hand-held games. It got me thinking about portable gaming in general.
Reggie argued that 35-45 Dollars was the perfect price for 3DS games but I feel differently. He also implied that most iPhone games where overpriced and that “Cheap Throw-Away” games are a problem in the industry and for gamer’s relationship to games.
I personally love the cheap games on the App store and it’s true sometimes you can pick up a very bad game for 99p, but at that price who cares? Reggie then went on to talk about a concept game called steel diver. A pitiful looking sub-marine game using tilt controls and trust me it looked bad. He said it was worth the price tag of 40 Dollars and argued if you where to compare it to IOS games it would be superior.
Can Nintendo really justify the high-price point now that Apple has changed the hand-held market so drastically over the last few years? Especially as you can pick up direct ports of DS games for a fraction of the price on iPhone.
I was also interested to see if the MLG community actually played longer games on the move or just on your couch which kind of defeats the point a little.
Do any iPhone games really compare to DS or PSP games?
Just interested to hear some responses from the community.