Nier is an interesting entry into the XBOX 360 library by Square-Enix and by far their most interesting for years. This game felt like a low budget burst of expression by Enix’s staff.
The story of Nier opens with an interesting almost realistic scene of struggle and survival between the main character and his daughter. The relationship between the nameless main character and his daughter although not completely unique hits all the appropriate emotional notes, and progresses well throughout the game. The game is more about the interesting characters you pick up along the way and the bonds you build with them.
The combat is a-kin to that of a PS2 game called Drakengard. Its all about collecting and upgrading weapons through equipped “Words” and unlocking new spells. with a lot of options for side-quests. The world layout is similar to Zelda: Ocarina of Time a great field with animals, monsters and mounts, with temples around various points.
The best two features of Nier are the musical score and the unpredictability of the story and game-play. When you least expect it Nier shifts the story in its tone dramatically every few hours and the game-play keeps evolving adding new weapon types and spells constantly.
There is a lot to do in Nier and more than a few unavoidable fetch quests, if you’re the kind of gamer who can forgive a game of a few faults and can ignore the graphical blots you will no doubt love this game. Personally this i feel that this is the best JRPG on XBOX 360. and the ending was a real breath of fresh air from the usual hum-drum three tiered mega boss that usually arises in more traditionally structured JRPGs.
Great suggestion by my most critically respected podcast… Midlife Gamer